Over 25 years ago, Super Mario was the only one who could say he was gaming in the cloud, stomping Goombas, eating mushrooms and occasionally using extraordinary leaping skills to jump from cloud to cloud in search of Princess Peach Toadstool. Fast forward to over a decade later and come hear from Rackspace, Zynga, EA Games and RightScale how they are also gaming in the cloud. Cloud Gaming is the next generation in online gaming. The main upside to using the cloud is that huge upfront costs are gone. Users don’t have to get expensive and bulky consoles - all they need is a reliable and fast Internet connection and service providers can provide an almost seamless and quick online gaming experience. The panelists will talk about how gaming leaders are using the cloud to keep track of in-game player achievements and building out the software. They can also discuss how they are relying on the cloud to provide the scalability needed as the games gain more users and functionality.
Speakers

CTO - Infrstructure | Zynga

Technology Reporter | Bloomberg News | Ari Levy Technology Reporter...

Dir of Prod Mgmt | RightScale | Darryl Eaton is the head of Product...

Online Infrastructure R&D Mgr | Electronic Arts | George Miranda...

Product Manager | Rackspace | Megan Wohlford is a Product Manager...
Type Interactive,
Panel
Hashtag #sxsw #CloudyWith
Theme Gaming
Level Intermediate
Website http://schedule.sxsw.com/2012/events/event_IAP100101
Sign up or log in to save this event to your list and see who's attending!